But it’s not an easy game. You’ll need to squint your way through three rounds, each with 18 pairs of interfaces to compare. In one trial, a chat bubble in a messaging app is the improper width. In another, text is capitalized inconsistently. You often can barely make a value judgment, because you’re just trying to figure out if there’s any difference between the two interfaces at all. (Note: There always is a difference!)
The game seems perfect for the design community, but Kotliarskyi actually calls it “a game that tests your attention to details”–which means anyone who enjoys finding tiny differences between two images might enjoy it, too.
And it really is a fun exercise, as long as you don’t interpret the results as holy writ. As graphic designer Logan Boyd, who played the game, beautifully articulates on Product Hunt, many of the results are subjective calls rather than indisputable facts. In one case he points out that he was penalized for choosing a search bar that had sharp rather than rounded corners. “Just because Google and others are doing it doesn’t mean every search bar needs to have a radius on its corners,” he writes. “Some brands and logos might do better with the 90-degree corners, or some might do well without having any box at all and opting just for the search button to click on.”
Which is true, and he also illustrates a larger point: For all its rules, design is still an art that can’t be reduced to the 1s and 0s, or rights and wrongs, of the engineering world with which it is so closely aligned.